Our Pipeline teams combine a solid understanding of technology with the workflows and processes used by our artists daily. They have a passion for supporting the creative process and for ensuring our global pipeline is as optimal as possible.
As a Pipeline Supervisor you will have overall responsibility for identifying and defining the core pipeline and workflow requirements for large or complex shows. You will be responsible for designing technical solutions to the specific and general needs of those shows in collaboration with global supervisors, senior production staff and lead R&D developers.
Be a supervising presence for members of the Pipeline team, including our Pipeline TDs, ATDs and Apprentices, who will look to you to provide coaching, guidance and mentoring
Manage and contribute to their on-show development of tools and workflows, ensuring that all development efforts meet the needs of the show while also contributing to the overall pipeline
Manage and contribute to on-show development done by ATDs and Pipeline TDs
Contribute to the planning and major developments in the core DNEG Pipeline
Train artists in relevant new technology and techniques
Create user-friendly documentation and tutorials for new tools and workflows
Generate and monitor support and development tickets for our shows
This role is an integral part of the connection between our R&D teams and our brilliant artists and Production staff. With every decision the Pipeline team makes you will be evaluating the needs of the specific shows with the improvement of the DNEG pipeline as a whole and will be key in aiding communication between these two groups. Above all, you will be at the heart of the award-winning visual effects and feature animation work we undertake will have significant influence in facilitating the delivery of these world-class shows as well as the cutting-edge technology which makes it all possible.
Proven experience at a supervisory level in the Visual effects industry
Excellent Python, Maya and Linux skills
Experience in developing tools for DCC packages such as Maya, Houdini and/or Nuke
Experience with source control systems and team development
Nice to have
A degree in Computer Science, Computer Graphics or another related field
Expert understanding of the visual effects pipeline
Experience with renderers such as PRMan Clarisse or Mantra